Warp Fleet is a simple starship combat simulator. The player deploys multiple vessels to star systems in a sector of space being invaded by an enemy fleet. When the player's ships and the enemy ships reside in the same system, the player manuevers the ships in combat.
During combat the player must maintain speed and maneuver to keep the enemy away from weak shields.
NOTE: Only combat engagement mode is working. Sector map and fleet deployment are not finished.
There are two target selection modes - Navigational reference (Nav) and Weapon target.
Activity button cycles ships or click on vessel list.
Up/Down buttons or click on speed bar.
Click on power bar.
Click on the target mode button to toggle Nav/Weapon mode.
To adjust the bearing of the navigational reference use the Left/Right Buttons or click on the Shield Rose. To set the navigational reference enter Nav. Target mode and then click on a ship in the view or click on target list.
When in Weapon Target mode, click on a ship in the view or click on target list.
Press Select button, click on target range indicator or weapon status panel.Click on top half of weapon status to fire one beam.Click on lower half of weapon status to fire one torpedo.
Press Home button or click on time readout.
Click on exit button.Goes to title screen and shows menu with continue/new game/exit options.
Here are the current key functions:
NOTE: Shield power is not implemented yet.
The shield power level and goal speed can be set. Power is first used to maintain speed. Then it is used to maintain the specified sheild level. Any remaining power is used to charge weapons.
NOTE: Repair is not yet implemented.
When a shield is down, it does not regenerate. A repair unit will bring the shield back up
One repair unit can fix:
A typical cruiser will have 10 repair units.
Weapon Power Time Damage Range L-Beam 1 10 2 5 P-Beam 2 10 1 10 W-Torp - 20 4 8 E-Torp 2 30 3 all 30
Weapons status indicator colors:
Blue - Charging Yellow - Armed White - Armed and target in firing arc. Red - damaged Grey - destroyed
NOTE: Critical hits are not yet implemented.
critical - Cannot control ship until crew puts on environmental suits
critical - Execution of commands is delayed a random period.
critical - Lose most power/ship explodes after brief time.
protects against torps and P-Beams but not L-Beams
offline - cannot go to warp
Shields are represented by 8 segments surrounding a ship. All shields absorb the same amount of damage.
Power routed to shields is effective for all shields which still have strength.
critical - degraded targeting/cannot aquire target.
critical - does not orient as commanded.
NOTE: This is not yet implemented!
The player can select the number of credits to spend on his fleet.A lower cost will earn a higher rank when the game ends.
Cruiser - 7 Frigate - 4
The player can select to repel 1-3 waves of enemy ships.When all enemies have been destroyed or have fled the game is over.
This shows the star systems in the sector of space which the player must defend.
Systems are color coded to indicate the following:
blue - Inhabited; contains cities or bases which must be defended. red - Taken by enemy. white - Empty system.
A blue number next to a system indicates the number of ships the player has there.
There will be 10 systems which are randomly places and names.One inhabited system will contain a starbase where ships can be repaired and resupplied.
Clicking on a system shows the name of the system. If there are ships there then a list of vessels is shown. Ships may be selected/deselected by clicking on the list.
The player moves ships by selecting vessel(s) in the list, pressing the Warp Button, then selecting the destination on the map.
The player is ranked based upon the following.