____ __ | | __ __ _____ |__| ____ ____ ______ | | | | \/ \| |/ \_/ __ \ / ___/ | |___| | / | | \ | | \ ___/ \___ \ |_______ \____/|__|_| /__|___| /\___ >____ > \/ \/ \/ \/ \/ ______________________________________________________________________________ ------------------------------------------------------------------------------ P U Z Z L E -- F U S I O N ______________________________________________________________________________ ------------------------------------------------------------ FAQ/Walkthrough - Author: Alex Eagleson Began: April 19th, 2005 Completed: April 19th, 2005 Donations: See legal section Email: StarOceanDC(at)gmail(dot)com University of Guelph, Ontario ______________________________________________________________________________ ------------------------------------------------------------------------------ ---------------------------- This is a 100% spoiler-free walkthrough --------- O============================================================================O | Table of Contents | O============================================================================O ** In order to navigate this guide I have implemented a Ctrl+f system, which means you press ctrl+f in your browser or word processer to bring up the search menu, then enter the letters in brackets on the right of the section that you're looking for. 1. Create Your Player..................................................(000A0) 2. Options Menu........................................................(000B0) 3. The Basics..........................................................(000C0) i - The Screen....................................................(000C1) ii - Block Elimination............................................(000C2) iii - The Sweep...................................................(000C3) iv - Special Block................................................(000C4) 4. Block Tactics.......................................................(000D0) i - The Checkered Block...........................................(000D1) ii - The L Design Block...........................................(000D2) iii - The II Design Block.........................................(000D3) iv - The Full Colour Block........................................(000D4) 5. Puzzle Mode.........................................................(000E0) 6. Skins...............................................................(00000) i - Shinin'.......................................................(00001) ii - Urbanization.................................................(00002) iii - Round About.................................................(00003) iv - Slipping.....................................................(00004) v - Shake Ya Body.................................................(00005) vi - Square Dance.................................................(00006) vii - Talk 2 You..................................................(00007) viii - Just.......................................................(00008) ix - The Music In My Soul.........................................(00009) x - Dark Side Beside River........................................(0000A) xi - Aback........................................................(0000B) xii - Working In The Hole.........................................(0000C) xiii - Sister Walk................................................(0000D) xiv - Da-Di-Do....................................................(0000E) xv - Strangers....................................................(0000F) xvi - Holiday In Summer...........................................(0000G) xvii - Take A Dog Out A Walk......................................(0000H) xviii - Big Elpaso................................................(0000I) xix - My Generation...............................................(0000J) xxi - Meguro.. ...................................................(0000K) xxii - Spirits....................................................(0000L) xxiii - Get Up And Go.............................................(0000M) xxiv - Fly Into The Sky...........................................(0000N) xxv - Lights......................................................(0000O) xxvi - Japanese Form..............................................(0000P) xxvii - Auto Mobile Industry......................................(0000Q) xxviii - Please Return My CD......................................(0000R) xxix - Bird Singing In Night......................................(0000S) xxx - Mekong......................................................(0000T) xxxi - Whoop-De-Do................................................(0000U) xxxii - The Spy Loves Me..........................................(0000V) xxxiii - Brash....................................................(0000W) xxxiv - Chinese Restaurant........................................(0000X) xxxv - Moon Beam..................................................(0000Y) xxxvi - 45 Degrees................................................(0000Z) xxxvii - Rodent...................................................(000Z1) xxxviii - Morning Beats...........................................(000Z2) xxxix - Tin Toy...................................................(000Z3) xl - Prime Factor.................................................(000Z4) 7. Version History.....................................................(000X1) 8. Legal...............................................................(000X2) 9. Credits.............................................................(000X3) O============================================================================O | Creating Your Player (000A0) | O============================================================================O When first starting up the game you will have to create your own personal profile. Start by entering your name into the box that appears. Next you will need to select a design for your character, many are available from the start however some need to be unlocked. Afer selecting your icon you will be brought to the menu to choose your game mode. There are four different game modes and two additional modes which you can select: - 1P Mode - Puzzle Mode - 2P Mode - Options - Vs CPU Mode - Credits O============================================================================O | Options Menu (000B0) | O============================================================================O Button Configuration: Type A - Triangle and square buttons are used to rotate your block left while X and circle buttons are used to rotate your block right. Type B - Square and X buttons are used to rotate your block left while the triangle and circle buttons are used to rotate your block right Type A - The L button is used to rotate your block left while the R button is used to rotate your block right VS History: This shows the games you have played against opponents previously and whether you have won or lost the games, also shows opponent names. Score Ranking: This shows the high score chart and player name for the top ten players Character Edit: Allows you to customize a pre-existing character or create a new one. You can also delete your character and change your character icon. O============================================================================O | The Basics (000C0) | O============================================================================O | umines /----------------------------------------------------------------o |_ ----o----\ The Screen | (000C1) \---------------------------------------------------------------o o----------------------------------------------------------------------------o | | | o---+---o o---+---o | | | |&&&| | |&&&| | | +---+---+ +---+---+ | | |&&&| | o-----------------------|&&&| |-----------------------o Level | | o---+---o | o---+---o | 4 | | | | | | o---+---o | | | | |&&&| | | | | | +---+---+ | | Time | | | |&&&| | | 4:39 | | o---+---o | | | | | | | | o---+---o | | | | |&&&|&&&| | | Score | | +---+---+ | | 9128 | | |&&&|&&&| | | | | o---+---o | | | | | | | | | | HiScore| | | | 354638| | +-------+ | o---+---o | | | | | | | |&&&| | | | | O O | | +---+---+ | Deleted| | | | | | | | | 104 | | | \___/ | o---------------o---+---o-------------------------------o | | | | | | +-------+ | | | | | o----------------------------------------------------------------------------o The large square in the centre is the playing screen where you drop the blocks. The block at the bottom has already been dropped and the block at the top is the one you have control of that is about to drop. On the right we have level which displays your current level. Time which shows how much time has passed. Score and Hi-Score show your current and best scores respectively while Deleted tells you how many blocks total you have deleted so far. At the upper left we have three blocks that show what's coming for your next three blocks, starting with the top as the next block at the bottom one you will get in three drops. The face or icon at the bottom left corner is the character icon you selected at the beginning of the game. That's it for the screen. | umines /----------------------------------------------------------------o |_ ----o----\ Block Elimination | (000C2) \---------------------------------------------------------------o Here are the gameplay basics. The idea of Lumines works as follows. Given a not-too-distant-relative of Tetris like grid and block dropping system your goal is to create blocks of four squares of either colour to eliminate the blocks. If this isn't too helpful I'll provide a basic diagram: o-------------------------------------------------------o | | | o---+---o | | | |&&&| | | +---+---+ | | |&&&|&&&| | | o---+---o | | | | | | | | | | \|/ | | | | | | | | | | | | | | o---+---o | | |&&&|&&&| | | +---+---+ | | | | | | o---------------o---+---o-------------------------------o Above is a model of the screen drawn to scale. As you can see a block with two coloured squares on the bottom is descending down toward a block with two coloured squares on the top. When the block lands it will create this. o-------------------------------------------------------o | | | | | | | | | | | | | | | | | | | | | | | | | o---+---o | | | |&&&| | | +---+---+ | | |&&&|&&&| | | o---+---o | | |&&&|&&&| | | +---+---+ | | | | | | o---------------o---+---o-------------------------------o You can see that now a square of four coloured blocks has formed together. When the sweep comes by (which we will talk about more later) this block of four squares will disappear giving you points, and reducing the amount of blocks on the field. After the sweep has gone by it looks like this: o-------------------------------------------------------o | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | o---+---o | | | |&&&| | | +---+---+ | | | | | | o---------------o---+---o-------------------------------o The bottom two squares of the lower block and the top two squares of the upper block are now on top of one another since the complete square in the middle has disappeared. You can get more than one block at once and all sorts of special combos as well, but we'll get into that later. You've got the basics. | umines /----------------------------------------------------------------o |_ ----o----\ The Sweep | (000C3) \---------------------------------------------------------------o You may have noticed the object that sweeps by every few seconds, well that thing is responsible for clearing the blocks meaning the blocks you create don't disappear immediately, instead they disappear when the sweep clears them. This means you are given the chance to potentially build bigger combos on top of your blocks waiting to be cleared. In case you haven't figured it out yet the sweep looks something like this: o---o\ o-------------------------------------------| 0 | >-----o | ___ o---o/ | | /| | | | / | | | | / | | | / | | | | | | The Sweep | | | | | | | | | | | | | | | | | | o---+---o | | | | |&&&| | | | +---+---+ | | | |&&&| | | | | o---+---o | | | | |&&&| | | | +---+---+ | | | |&&&| | | | o---------------o---+---o-------------------------------o When the vertical line that descends down the screen passes over a complete block the block then disappears. The number at the top of the sweep keeps track of how many blocks have been cleared on each sweep and if it reaches four or higher then you get a special bonus, what a nice surprise. | umines /----------------------------------------------------------------o |_ ----o----\ Special Block | (000C4) \---------------------------------------------------------------o The special block is the little icon that appears in the centre of some blocks, for example in the first level you will be able to tell it apart because on rare occasions a small green dot appears in some blocks. What this green dot does is not only desttroy like-coloured blocks in a square pattern like any other would, but it also moves and destroys every single block beside it of the same colour on and on until it reaches a block a block of a different colour. It will snake up down, left or right but not diagonally. o-------------------------------------------------------o | | | | | | | | | o---+---o | | |&&&| | | | +---+---+ | | | |&&&| | | o---+---o | | |&&&|&&&| | | +---+---+ | | | 6 | 7 | | | o---+---o o---+---o | | | 5 |&&&| | 5 | 6 | | | +---+---+ +---+---+ | | | 4 |&&&| | 4 |&&&| | | o---+---o---+---o---+---o---+---o | | | 3 | 2 | 1 | x | 1 | 2 | 3 |&&&| | | +---+---+---+---+---+---+---+---+ | | |&&&| 3 | 2 | 1 |&&&|&&&| 4 | 5 | | o---------------o---+---o---+---o---+---o---+---o-------o Lets say that the clear block with the "x" in the middle represents one of the special destroyer blocks. You can see that the block is entirely white so it is about to be destroyed, it will destroy the three squares in the same block but then it will chain outward. Every square with a number inside of it will be destroyed and after this huge chain you will be left with: o-------------------------------------------------------o | | | | | | | | | | | | | | | | | | | | | o---o | | | | | | o---+---o | | |&&&|&&&| | | +---+---+ | | | |&&&| | | o---+---o o---o | | |&&&|&&&| |&&&| | | +---+---+ o---+---o +---+ | | |&&&|&&&| |&&&|&&&| |&&&| | o---------------o---+---o-------o---+---o---o---o-------o Something that looks like the above picture. Of course tat block of coloured squares at the lower left will be removed too on the next sweep but that's beside the point. The idea is that you can eliminate tons of blocks of a single colour using this special block and after doing so there will likely be so many blocks of the opposite colour remaining that even they will almost completely wipe themselves out on the next sweep. A powerful tool indeed. O============================================================================O | Block Tactics (000D0) | O============================================================================O This section will pretty much outline everything you are going to want to know to build up the highest scores and become the most efficient player. Obviously everyone plays differently and I'm sure you've even got some of your own special tactics that I might overlook, but my primary goal is to help give you a few extra pointers to maximize your score and minimize game overs. | umines /----------------------------------------------------------------o |_ ----o----\ The Checkered Block | (000D1) \---------------------------------------------------------------o You might want to know how to deal with that awful block that comes in a checkered pattern and doesn't seem to help you out anywhere. Well it can help you at times if you remember one important part of this game, when in doubt and when you are unable to create a block, group colours together! Here's about the worst possible thing you can do with a bunch of checkered blocks. o-------------------------------------------------------o | | | | | | | | | | | | | | | | | | | | | | | | | o---+---o---+---o | | | |&&&| |&&&| | | +---+---+---+---+ | | |&&&| |&&&| | | | o---+---o---+---o---+---o---+---o | | | |&&&| |&&&| |&&&| |&&&| | | +---+---+---+---+---+---+---+---+ | | |&&&| |&&&| |&&&| |&&&| | | o---------------o---+---o---+---o---+---o---+---o-------o See how they are all piled up in a grossly ugly pattern with little hope to create any blocks at all in the future. Despite the aesthetically pleasing nature of this setup, never ever do this. What you want to do instead is group colours together. Remember, you CAN rotate blocks! o-------------------------------------------------------o | | | | | | | | | o---+---o | | | |&&&| | | +---+---+ | | |&&&| | | | o---+---o | | | | | | | | | | o---+---o---+---o \|/ | | | |&&&|&&&| | | | +---+---+---+---+ | | |&&&| | |&&&| | | o---+---o---+---o---+---o---+---o | | | |&&&|&&&| | |&&&|&&&| | | | +---+---+---+---+---+---+---+---+ | | |&&&| | |&&&|&&&| | |&&&| | o---------------o---+---o---+---o---+---o---+---o-------o Take a look at this setup, it's EXACTLY the same and the exact same blocks have not been moved around. This time whoever dropped the blocks into position rotated them first to set this up, remember the only difference between the above diagram and the one above it are that the blocks have been rotated. In this one you can see that already the white block in the middle is going to disappear. When it does the two coloured squares on top of it will fall and land on the two coloured squares below to create ANOTHER block. Now let's ignore that for a second and say you got another of these awful checkered blocks. Notice the one falling on the right. When it lands it will creates a coloured block of four and then after that disappears the two white blocks on top will drop and create another coloured block. As you can see when you set it up right with contiguous colours, they aren't too bad at all. | umines /----------------------------------------------------------------o |_ ----o----\ The L Design Block | (000D2) \---------------------------------------------------------------o You know the one I'm talking about, the block that has a single square on it of a different colour so that the three of the opposite colour form an L shape. These have numerous different uses not so much with each other but rather when interacting with other blocks. This is the most common example, learn to utilize this tactic and it will save you many times. o-------------------------------------------------------o | | | | | | | | | o---+---o | | | |&&&| | | +---+---+ | | |&&&|&&&| | | o---+---o | | | | | | | | | | \|/ | | | | | | | | | | | | o---o | | |&&&| | o-------------------o---o-------------------------------o This is a simple example of what might often be a much more complicated setup, but the idea remains the same. You have a single block of the same colour as the L shape in the block you are dropping. What you want to do is rotate and position it exactly like in the diagram above and then drop it down. o-------------------------------------------------------o | | | | | | | | | | | | | | | | | | | | | | | | | | | | | o---o | | | | | | o---+---o | | |&&&|&&&| | | +---+---+ | | |&&&|&&&| | o-------------------o---+---o---------------------------o As you can see the two coloured blocks on the right side hit the bottom and the single coloured block on the left stacked on top of the one that was already on the ground to form a block which will then be eliminated the next time the sweep comes by to make its run. Simple yes, but very effective. Along the same lines is the opposite situation, when you have a single block and an L design block of the opposite colour majority coming down. o-------------------------------------------------------o | | | | | | | | | o---+---o o---+---o | | | | | | | | | | +---+---+ +---+---+ | | | |&&&| | |&&&| | | o---+---o o---+---o | | | | | | | | | | | | \|/ \|/ | | | | | | | | | | | | o---o o---o | | |&&&| |&&&| | o-------------------o---o-------------------o---o-------o The above diagram shows your two best options when given a situation like this. While neither of them will actually create and destroy a block both of them will give you the most colour contiguity possible, as shown below. o-------------------------------------------------------o | | | | | | | | | o---+---o o---+---o | | | |&&&| | |&&&| | | +---+---+ +---+---+ | | |&&&| | | | | | | o---+---o o---+---o | | | | | | | | | | | | \|/ \|/ | | | | o---o | | | | | | o---+---o o---+---o | | | | | | | | | | +---+---+ +---+---+---o | | |&&&|&&&| | |&&&|&&&| | o-------------------o---+---o-------o---+---o---o-------o Personally I find the one on the left to be the preferable choice but in the end it's up to you. Notice on the left diagram that if you get one of the annoying checker blocks what you can do. Notice that when that lands you are going to create a block of white squares and then when they disappear the coloured ones will drop and make another block. Correct me if I'm wrong but I would say that the block coming down on the right side is about the best thing you could hope for, however the end result isn't nearly as good. o-------------------------------------------------------o | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | o---+---o | | | |&&&| | | o---o +---+---+---o | | | | | |&&&|&&&| | o-------------------o---o-----------o---+---o---o-------o | umines /----------------------------------------------------------------o |_ ----o----\ The II Design Block | (000D3) \---------------------------------------------------------------o The block that has two straight lines of opposite colours is one of the most useful blocks you can get, but can also be one of the most destructive. Quite often I find this block is used most of the time for shaving in half and dropping two blocks of a single colour further down but it also serves and even better purpose such that if you get two of them they can be rotated on their side and you can get two blocks quite easily. Both tactics will be outlined below on the same diagram, one on each side of the screen. o-------------------------------------------------------o | | | | | | | | | o---+---o o---+---o | | |&&&|&&&| | |&&&| | | +---+---+ +---+---+ | | | | | | |&&&| | | o---+---o o---+---o | | | | | | | | | | | | \|/ \|/ | | | | | | | | o---+---o o---o o---o | | | | | |&&&| |&&&| | | +---+---+ +---+ +---+ | | |&&&|&&&| |&&&| |&&&| | o-------o---+---o-----------------------o---o---o---o---o The setup on the left shows on of the most useful things you can do with the II block horizontally while the diagram on the right shows the most useful thing you can do with the II block vertically. Here's the result: o-------------------------------------------------------o | | | | | | | | | | | | | | | | | | | | | | | | | o---+---o o---o | | |&&&|&&&| | | | | +---+---+ +---+ | | | | | | | | | o---+---o o---o---o---o | | | | | |&&&|&&&|&&&| | | +---+---+ +---+---+---+ | | |&&&|&&&| |&&&|&&&|&&&| | o-------o---+---o-----------------------o---o---o---o---o As you can see the setup on the left will cause the white block to disappear, then the coloured squares on top will drop and form a coloured block which will also disappear. On the right we see that the coloured squares have been shaved off formed two blocks that will both disappear and net you more points, so as you can see the II block is a powerful too when use correctly. When used incorrectly however it's not so great. I find myself often dropping then one on top of another vertically with little else to do and while two large vertical lines of same-coloured squares might sound appealing, it needlessly raises you up toward the top and they are hard to get rid of since you need to eliminate them from the side. Long story short, don't do that. | umines /----------------------------------------------------------------o |_ ----o----\ The Full Colour Block | (000D4) \---------------------------------------------------------------o While dropping it down by itself can seem pretty appealing since it will just be cleaned away, often the full colour block is better used as a combo tool: o-------------------------------------------------------o | | | BAD! | | | | | | o---+---o | | |&&&|&&&| | | +---+---+ | | |&&&|&&&| | | o---+---o | | | | | | | | | | \|/ | | | | | | | | o---+---o | | |&&&|&&&| | | +---+---+ | | | | | | o---------------o---+---o-------------------------------o o-------------------------------------------------------o | | | GOOD! | | | | | | o---+---o | | |&&&|&&&| | | +---+---+ | | |&&&|&&&| | | o---+---o | | | | | | | | | | \|/ | | | | | | | | o---+---o | | |&&&|&&&| | | +---+---+ | | | | | | o---------------o---+---o-------------------------------o While the first one will drop and disappear netting you some points and not cluttering up the board, take a closer look at the second one. When it lands it will create two blocks of six squares, eliminate all of them for more points than the first one and leave you with less blocks. It's win win! O============================================================================O | Puzzle Mode (000E0) | O============================================================================O Puzzle mode is a special mode where you have to make certain patterns out of a specific colour and not have any other coloured blocks adjacent to them. Lets take the first puzzle to use as an example for what to do, and what not to. o-------------------------------------------------------o | | | | | | | | | | | | | | | | | | | | | | | | | o---+---o | | |&&&|&&&| | | +---+---+ | | | |&&&| | | o---+---o---+---o---+---o | | |&&&| | | |&&&| | | | +---+---+---+---+---+---+ | | | |&&&| |&&&| |&&&| | o---------------o---+---o---+---o---+---o---------------o o-------------------------------------------------------o | | | | | | | | | | | | | | | | | | | | | | | | | o---+---o | | |&&&| | | | +---+---+ | | | |&&&| | | o---+---o---+---o---+---o | | |&&&| | | | |&&&| | | +---+---+---+---+---+---+ | | |&&&|&&&| |&&&| |&&&| | o---------------o---+---o---+---o---+---o---------------o One of these two diagrams will successfully complete the first puzzle while the other one will not. Can you figure out which one is wrong? The answer is the second one. Notice a perfectly shaped white cross in the middle, however touching the right side is another white block that is no part of the shape. This is a no-no. Which colour you choose is irrelevant, both are fair game. When trying to complete puzzle mode all you are really doing is the same basic thing over and over again which is piling useless blocks on the side while taking blocks that you are waiting for and setting them up in the centre to create the shape that you cant. I find that most of the time you are waiting for the II design blocks with the L shaped ones a distant second. Full colour ones are near useless here and the checkered blocks have limited use too. Keep an eye on the upcoming blocks and make absolutely sure you know what you're looking for. Personally I find that the best thing to do is completely memorize the exact shape you are trying to make before you begin to minimize the amount of time you waste looking at it on the side. There are quite a few puzzle levels in this game, and while you really don't need an individual strategy for each one, all the shapes you'll need to create are seen below. Small Cross: Small Square: _ _ _ _ _|_|_ |_|_|_| |_|_|_| |_|_|_| |_| |_|_|_| Small Checker: Dog: _ _ _ |_|_|_| _ |_|_ _|_|_ |_|_|_|_| |_| |_| |_|_|_| |_| |_| A: Giraffe: _ _ _ _|_|_ |_|_| |_|_|_| |_| |_|_|_| _ _|_| |_| |_| |_|_|_| |_| |_| Alligator: Create 4x4: _ _ _ _ _ _ _ _ _ _|_|_ |_|_|_|_| |_|_|_|_|_|_|_| |_|_|_|_| |_| |_| |_|_|_|_| |_|_|_|_| Smile: Horse: _ _ _ |_| |_| |_|_ |_| |_| |_|_| _ _ _ _ _|_| |_|_|_| |_|_|_|_| |_| |_| |_| |_| |_| Arrow Up: Arrow Left: _ _ _|_|_ _|_| _|_|_|_|_ _|_|_ _ _ |_| |_| |_| |_|_|_|_|_| |_| |_|_ |_| |_| Arrow Right: Arrow Down: _ _ |_|_ |_| _ _ _|_|_ _ |_| _ |_|_|_|_|_| |_|_|_|_|_| _|_| |_|_|_| |_| |_| Infinity: Clear All: _ _ _ |_|_|_| Delete |_|_|_|_ _ Every |_|_|_|_|_| Block |_|_|_| On The |_|_|_| Screen Big Square: Big G: _ _ _ _ _ _ _ _ _ _ |_|_|_|_|_| |_|_|_|_|_| |_| _ |_| |_| _ _ _ |_| |_| |_| |_| |_|_|_| |_|_ _ _|_| |_|_ _ _|_| |_|_|_|_|_| |_|_|_|_|_| UFO: Human: _ _ _ _|_|_ _ _ _|_|_ _ _|_|_|_|_|_|_ |_|_|_|_|_| |_|_|_|_|_|_|_| _|_|_ |_| |_| |_| |_| |_| |_| |_| Snake: Big Checker: _ _ _ _ _ _ |_|_| _|_|_ |_|_|_| |_| _|_|_|_|_ _|_| |_|_|_| |_|_|_|_|_| |_|_| |_|_|_| |_|_|_| |_| Big Cross: Delete Over 20 Blocks: _ _ |_|_ _|_| Clear More |_|_|_| Than 20 _|_|_ Blocks| _|_| |_|_ Before Time |_| |_| Runs Out Zero to Three: Large O: _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ |_|_|_||_|_||_|_|_||_|_|_| |_|_|_|_|_| |_| |_| |_| _ _|_| _ _|_| |_| |_| |_| |_| |_||_|_|_||_|_|_| |_| |_| |_|_|_| |_||_|_ _ _ _|_| |_|_ _ _|_| |_|_|_| |_||_|_|_||_|_|_| |_|_|_|_|_| There's a couple other things to make note of for the puzzle game, some of these require a difficult trick for you to complete them like the 4x4 for example. What you need to do is leave the middle open until the last possible second and then wait until you see full colour blocks coming then put them in place quickly before the sweep comes by and eliminates them so you have enough time to stack them and achieve the goal. The other thing is that this isn't the end of the puzzle section, there are twice as many puzzles however at this point they loop and you must do everything you just did TWICE during the time limit period. A little repetitious perhaps, but challenging nonetheless. O============================================================================O | Skins (00000) | O============================================================================O | umines /------------------------o | umines /------------------------o |_ ----o----\ Shinin' | |_ ----o----\ Urbanization | (00001) \-----------------------o (00002) \-----------------------o Song Title: Shinin' Song Title: Urbanization Artist: Mondo Grosso Artist: N/A Block #1 Colour: White Block #1 Colour: White Block #2 Colour: Orange Block #2 Colour: Green Unlocked: Challenge Mode 1st skin Unlocked: Challenge mode 2nd skin | umines /------------------------o | umines /------------------------o |_ ----o----\ Round About | |_ ----o----\ Slipping | (00003) \-----------------------o (00004) \-----------------------o Song Title: Round About Song Title: Slipping Artist: N/A Artist: N/A Block #1 Colour: White Block #1 Colour: White Block #2 Colour: Gold Block #2 Colour: Red Unlocked: Challenge Mode 3rd skin Unlocked: Challenge mode 4th skin | umines /------------------------o | umines /------------------------o |_ ----o----\ Shake Ya Body | |_ ----o----\ Square Dance | (00005) \-----------------------o (00006) \-----------------------o Song Title: Shake Ya Body Song Title: Square Dance Artist: Mondo Grosso Artist: N/A Block #1 Colour: White Block #1 Colour: White Block #2 Colour: Orange Block #2 Colour: Orange Unlocked: Challenge Mode 5th skin Unlocked: Challenge mode 6th skin | umines /------------------------o | umines /------------------------o |_ ----o----\ Talk 2 You | |_ ----o----\ Just... | (00007) \-----------------------o (00008) \-----------------------o Song Title: Talk 2 You Song Title: Just... Artist: N/A Artist: N/A Block #1 Colour: White Block #1 Colour: White Block #2 Colour: Blue Block #2 Colour: Red Unlocked: Challenge Mode 7th skin Unlocked: Challenge mode 8th skin | umines /------------------------o | umines /------------------------o |_ ----o----\ The Music In My Soul | |_ ----o----\ Dark Side Beside River | (00009) \-----------------------o (0000A) \-----------------------o Song Title: The Music In My Soul Song Title: Dark Side Beside River Artist: Eri Nobushika Artist: N/A Block #1 Colour: White Block #1 Colour: White Block #2 Colour: Orange Block #2 Colour: Dark Green Unlocked: Challenge Mode 9th skin Unlocked: Challenge mode 10th skin | umines /------------------------o | umines /------------------------o |_ ----o----\ Aback | |_ ----o----\ Working In The Hole | (0000B) \-----------------------o (0000C) \-----------------------o Song Title: Aback Song Title: Working In The Hole Artist: N/A Artist: N/A Block #1 Colour: White Block #1 Colour: White Block #2 Colour: Brown Block #2 Colour: Red Unlocked: Challenge Mode 11th skin Unlocked: Challenge mode 12th skin | umines /------------------------o | umines /------------------------o |_ ----o----\ Sister Walk | |_ ----o----\ Da-Di-Do | (0000D) \-----------------------o (0000E) \-----------------------o Song Title: Sister Walk Song Title: Da-Di-Do Artist: N/A Artist: N/A Block #1 Colour: White Block #1 Colour: White Block #2 Colour: Orange Block #2 Colour: Red Unlocked: Challenge Mode 13th skin Unlocked: Challenge mode 14th skin | umines /------------------------o | umines /------------------------o |_ ----o----\ Strangers | |_ ----o----\ Holiday In Summer | (0000F) \-----------------------o (0000G) \-----------------------o Song Title: Strangers Song Title: Holiday In Summer Artist: N/A Artist: N/A Block #1 Colour: White Block #1 Colour: White Block #2 Colour: Orange Block #2 Colour: Orange Unlocked: Challenge Mode 15th skin Unlocked: Challenge mode 16th skin | umines /------------------------o | umines /------------------------o |_ ----o----\ Take A Dog Out A Walk | |_ ----o----\ Big Elpaso | (0000H) \-----------------------o (0000I) \-----------------------o Song Title: Take A Dog Out A Walk Song Title: Big Elpaso Artist: N/A Artist: N/A Block #1 Colour: White Block #1 Colour: White Block #2 Colour: Orange Block #2 Colour: Orange Unlocked: Challenge Mode 17th skin Unlocked: Challenge mode 18th skin | umines /------------------------o | umines /------------------------o |_ ----o----\ My Generation | |_ ----o----\ Meguro | (0000J) \-----------------------o (0000K) \-----------------------o Song Title: My Generation Song Title: Meguro Artist: N/A Artist: N/A Block #1 Colour: White Block #1 Colour: Brown & Gray Block #2 Colour: Orange Block #2 Colour: Green & Brown Unlocked: Challenge Mode 19th skin Unlocked: Challenge mode 20th skin | umines /------------------------o | umines /------------------------o |_ ----o----\ Spirits | |_ ----o----\ Get Up And Go | (0000L) \-----------------------o (0000M) \-----------------------o Song Title: Spirits Song Title: Get Up And Go Artist: N/A Artist: N/A Block #1 Colour: White Block #1 Colour: White Block #2 Colour: Orange Block #2 Colour: Green Unlocked: Challenge Mode 21st skin Unlocked: Challenge mode 22nd skin | umines /------------------------o | umines /------------------------o |_ ----o----\ Fly Into The Sky | |_ ----o----\ Lights | (0000N) \-----------------------o (0000O) \-----------------------o Song Title: Fly Into The Sky Song Title: Lights Artist: N/A Artist: Eri Nobuchika Block #1 Colour: White Block #1 Colour: White Block #2 Colour: Blue Block #2 Colour: Orange Unlocked: Challenge Mode 23rd skin Unlocked: Challenge mode 24th skin | umines /------------------------o | umines /------------------------o |_ ----o----\ Japanese Form | |_ ----o----\ Auto Mobile Industry | (0000P) \-----------------------o (0000Q) \-----------------------o Song Title: Japanese Form Song Title: Auto Mobile Industry Artist: N/A Artist: N/A Block #1 Colour: White Block #1 Colour: Blue Block #2 Colour: Red Block #2 Colour: Orange Unlocked: 1st stage of Vs CPU mode Unlocked: 2nd stage of Vs CPU mode | umines /------------------------o | umines /------------------------o |_ ----o----\ Please Return My CD | |_ ----o----\ Bird Singing In Night | (0000R) \-----------------------o (0000S) \-----------------------o Song Title: Please Return My CD Song Title: Bird Singing In Night Artist: N/A Artist: N/A Block #1 Colour: White Block #1 Colour: Blue Block #2 Colour: Black Block #2 Colour: Yellow Unlocked: 3rd stage of Vs CPU mode Unlocked: 4th stage of Vs CPU mode | umines /------------------------o | umines /------------------------o |_ ----o----\ Mekong | |_ ----o----\ Whoop-De-Do | (0000T) \-----------------------o (0000U) \-----------------------o Song Title: Mekong Song Title: Whoop-De-Do Artist: N/A Artist: N/A Block #1 Colour: Blue Block #1 Colour: Black Block #2 Colour: Green Block #2 Colour: Yellow Unlocked: 5th stage of Vs CPU mode Unlocked: 6th stage of Vs CPU mode | umines /------------------------o | umines /------------------------o |_ ----o----\ The Spy Loves Me | |_ ----o----\ Brash | (0000V) \-----------------------o (0000W) \-----------------------o Song Title: The Spy Loves Me Song Title: Brash Artist: N/A Artist: N/A Block #1 Colour: White Block #1 Colour: Hearts Block #2 Colour: Orange Block #2 Colour: Spades Unlocked: 7th stage of Vs CPU mode Unlocked: 8th stage of Vs CPU mode | umines /------------------------o | umines /------------------------o |_ ----o----\ Chinese Restaurant | |_ ----o----\ Moon Beam | (0000X) \-----------------------o (0000Y) \-----------------------o Song Title: Song Title: Moon Beam Artist: N/A Artist: N/A Block #1 Colour: White Block #1 Colour: White Block #2 Colour: Orange Block #2 Colour: Brown Unlocked: 9th stage of Vs CPU mode Unlocked: 10th stage of Vs CPU mode | umines /------------------------o | umines /------------------------o |_ ----o----\ 45 Degrees | |_ ----o----\ Rodent | (0000Z) \-----------------------o (000Z1) \-----------------------o Song Title: 45 Degrees Song Title: Rodent Artist: N/A Artist: N/A Block #1 Colour: Silver Block #1 Colour: White Block #2 Colour: Gold Block #2 Colour: Red Unlocked: Puzzle Mode Unlocked: Puzzle Mode | umines /------------------------o | umines /------------------------o |_ ----o----\ Morning Beats | |_ ----o----\ Tin Toy | (000Z2) \-----------------------o (000Z3) \-----------------------o Song Title: Morning Beats Song Title: Tin Toy Artist: N/A Artist: N/A Block #1 Colour: White Block #1 Colour: White Block #2 Colour: Green Block #2 Colour: Orange Unlocked: Played Certain # of Hours Unlocked: Played Certain # of Hours | umines /------------------------o |_ ----o----\ Prime Factor | (000Z4) \-----------------------o Song Title: Prime Factor Artist: N/A Block #1 Colour: White Block #2 Colour: Orange Unlocked: Played Certain # of Hours O============================================================================O | Version History (000X1) | O============================================================================O Version 0.00 - (April 19th, 2005) - Began the walkthrough Version 1.00 - (April 19th, 2005) - Completed the walkthrough O============================================================================O | Legal (000X2) | O============================================================================O This guide is copyright (c)2005 Alex Eagleson because I wrote it. This guide is primarily written for www.gamefaqs.com, however I am willing to host it on other sites provided you follow these conditions first: 1. Email me with a link to your site to obtain permission 2. You are not from www.cheatcc.com This guide may also be viewed at www.ign.com. I would also like to add an extra note regarding donations, I wish to establish that I do not write game guides for a profit, I do it as a hobby to benefit not only my fellow gamers, but myself as well because I happen to enjoy writing quite a lot. If you wish to support the continued writing process, donations will be construed as appreciative gestures, not as compensation, I do now, and always will continue to write guides free to distribute online for all to enjoy. Donations can be made to StarOceanDC(at) gmail(dot)com via Paypal, if you do choose to donate even a small amount, please send an email to that same address so I can thank you personally. As a final note I would just like to make mention of something, to date since September 2004, I have personally received over 2200 emails all relating to my work and while I have done my best to respond to as many as I can, I would just like to use this space and take the opportunity to say thank you to everyone who has sent me positive feedback or even just general questions relating to my work, even if I do struggle to answer them sometimes. Oftentimes it's too easy to just take these guides as anonymous free help, but there are still those who recognize the blood and sweat that goes into these walkthroughs, and those are the people who make it all worthwhile ^_^ For a list of all my work, please visit the following URL: http://www.gamefaqs.com/features/recognition/45802.html O============================================================================O | Credits (000X3) | O============================================================================O ASCII title is care of: http://www.rootsecure.net/?p=ascii_generator Thanks to Sailor Bacon as he recently reminded us how his hours of hard work often go unnoticed in the credits of guides, regardless of the fact that he won't actually be reviewing this ^_^ CjayC for keeping GameFAQS up and running Sean, Mark and Jeremy back at University of Guelph Everyone reading this guide Hope you enjoyed it, now it's done O============================================================================O