_ / ) / _ _ _ / _ (__ /) (/ /) (/ (- ( () (/ _/ _/ Oz Deathmatch v3.0 CVAR Changes: -------------------------- multiplayer.cfg: --------------- bm_cheatdetect // 1 to enable built in cheat detect for the popular opengl cheats oz_advspec // enable advanced spectator mode (must have new delta.lst file in valve/) oz_spectators // 1 to allow free chase cam - 0 for roaming only weapons.cfg: --------------- mp5tracers // 1 always, 2 everyother, etc (it's fixed now) damageflyingcrowbar // set the flying crowbar damage damage_sglock 300 // Supeglock bullet damage cycle_glock2 0.75 // Glock secondary fire rate (it works now ) cycle_3572 1.25 // 357 sniper rate of fire zoom_fov_357 40 // 357 sniper zoom FOV flare_time 10 // flare burn time ,set to 0 to disallow hand grenade secondary fire grapple.cfg: --------------- enable_skygrapple 0 // 0 to disallow, 1 to allow players to grapple to sky special.cfg --------------- rune_scheme // 0 for std rune colors - 1 for starbreakers new set rhobot.cfg --------------- // IMPORTANT: botcycle.txt file now goes into the half-life folder bot_dontchat // enable or disable bot say commands // bot say commands can crash server after several hours bot_number 0 // Minimum amount of bots in server no matter what // IMPORTANT: The bot_number CVAR function has changed // This number of bots will NEVER leave the server min_clients 0 // Server will add bots to maintain this # of players (like UT) // Server will remove a bot for each human player that joins // If bot_number is left at zero, all bots can leave the server // if enough humans, and bots return as humans leave // if a human goes into spectator mode, a bot may enter // until he plays again. runfolder "valve" // folder that server is running in, where bot and nav folders are // Note: botcycle.txt file always needs to be in the half-life folder bot_aa_max 99 // Max skill level bots will reach with skill auto adjust on bot_aa_skill 1 // 1 to allow bot auto adjust skill, 0 to be static // Note: replace the old /valve/delta.lst file with the one that comes with this version Fixes/ Improvements -------------------------- Observer mode - simpler interface ------------- Added Chase Cam modes and observer hud disabled in teamplay to prevent some team errors silenced transistions ( No player msgs ) starts as player enters server starts when player dies instructions at bottom of HUD in OBS mode Server Can deactivate player chase cam. Console issues - Server auto sets player console enabled ( in case player has no -console in hl start) ------------- Help in console and on screen Moved HUD text messages and removed unneccessary ones Showmap, showtime commands are consolidated into one message called by the "info" command Rune Issues - Added further fixes for cloakrune bug ------------- Moved Get/Drop rune msgs to seperate lines to not block Chat Above also fixes missed rune messages Superglock Rune is enhanced and has Damage adjust CVAR Rune Models can be changed at will on running server Rune status is always present in the bottom HUD Respawn Protection - Increased to 2.5 sec duration ------------- Added red shell around new spawn while protected Re-spawn protection stops when player hits fire button Weapons - MP5 tracers added ------------- Tracers disable w/haste rune - This is neccessary Glock Sniper has tracers 357 Sniper has tracers 357 now has cvar for secondary fire rate Made cvar to set zoom value on 357 Secondary fire rate cvar for glock now works Fixed broken recoil cvars - Recoil now works - server may want to adjust. Gauss animations fixed - but no longer charges underwater Imported Paradigm DM Hybrid weapon code for shotgun and gauss - Shotgun & gauss use variable clientside/serverside animations ( weapons are clientside for faster execution when possible serverside only when neccessary) Offhand Grapple - Improved duck/hook sticking problem ------------- Fixed player yo-yoing with super-hook rune Fixed other minor physics problem Code - Included PLASD© code enhancement engine to reduce server loading, ------------- memory usage and improve player physics. Compatability - Fixed old, redundant Entities to solve Meta-Mod compatibility problem ------------- Sent Current Entities To Metamod Coders so they could fix. ( and They did) Fixed several adminmod compatability problems - still may get some crashing Misc - Suicide ( console "kill") now blows up the body ( Lil PDM Gag ) ------------- Half-Life is a trademark of Valve Software and Sierra Online, used with permission. Oz Deathmatch is © Copyright Aftershock Productions, 1999 - 2000. Oz Deathmatch is a trademark of AfterShock Productions. All Rights Reserved. PLASD is © Copyright and trademark of Lacking Imagination Enterprises. All Rights Reserved, used with permission.