/* * Example set {} block */ set { /* * This is the mail users will get shown when k-lined */ kline-address "mail.to.mail.to"; /* * What modes will users get when connecting to this server */ modes-on-connect "+ix"; /* What channels users will autojoin */ auto-join "0"; /* What channels opers will autojoin on connect*/ oper-auto-join "0"; dns { /* What IP has our DNS server got? */ nameserver 127.0.0.1; /* How long time will we wait for each attempt? */ timeout 2s; /* How many attempts will we do */ retries 2s; }; options { enable-opermotd; enable-chatops; hide-ulines; // webtv-support; identd-check; }; /* * How many channels each user can join */ maxchannelsperuser 10; /* * This is a new thing in Unreal3.2. * You _need_ to make three numbers up, bigger than 100000 * These MUST be the SAME on EVERY server in your NETWORK * If people discover these keys, it is easier for them to crack * the +x algoritm. */ cloak-keys { 0; 0; 0; }; };